Let me first say that I am in no way an authority on baseball cards, or even baseball for that matter. I don’t even really like baseball, I just like traditions that facilitate the wearing of high-socks. I never collected baseball cards and I never wanted to; I thought baseball was dumb when I was young, plus my youth didn’t really overlap with the time that most people loved baseball cards. Also I spent much of my youth in Germany, where baseball is considered “blöd.” Why do I write for Notgraphs. (I kid, baseball “ist kool”).
What I do know about baseball cards is that they are not what they used to be! As a non-baseball card person it seems like they’re not worth much unless they’re Honus Wagner and were discovered in an attic in Germantown, PA by someone’s great aunt. Which is to say, they have historical significance and are probably a worthwhile interest to those who were interested when they were big, but to me, a brazen, uncouth, possibly anti-American youth, baseball cards hold no interest outside of being a record of moustaches throughout baseball history. Which—that’s pretty valuable, I’ll admit.
However, being a nerd, I love collectible cards. Cards like Magic cards, or the Pokemon cards I so desperately coveted when I was 11. The appeal of those games is not just in the collecting, but in how each card adds a key strategic piece to one’s deck. Acquiring a rare card doesn’t just mean it gets stored in a plastic sleeve, but that it could have potential to benefit you in competitive play. In that sense collectible card games (CCGs!) like Magic or deck-building games like Dominion and 7 Wonders are more similar to the task of a general manager in baseball than cards that are simply made to be collected.
This isn’t to say that there aren’t any baseball card games. In my admittedly hurried research it seems like most baseball card games are some combination of 1) baseball simulations (i.e. do not involve strategy after a set of cards is assembled) 2) involve only individual games (i.e. not the strategy of winning over the course of a season or seasons) 3) antiques and do not fully resemble modern baseball. Most of these card games involve managerial strategy, but none involve general managerial strategy. Which is what I’m interested in. Playing pretend that I’m Billy Beane.
In other words, there is probably no card game whose aim is to create the experience of being a Major League general manager. If it does exist, do tell me. Also, I realize that fantasy baseball accomplishes a lot of what I’m talking about without the hassle of cards and direct human interaction (ugh!). But fantasy takes a whole season to play out and… just isn’t the same. What I want is to be able to gather some friends for an evening and act as general manager of a fake baseball team. To my knowledge, I cannot yet do this.
So I want to workshop what this game could be. I’m going to brainstorm some ideas and questions, and if you have any thoughts or suggestions please do leave a comment. If we come to something worthwhile I’ll make a follow-up post detailing a draft of the game’s rules.
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